Ottawa-based · Creative Director · Design & People Leadership

Creative direction, thoughtful design, and teams that deliver.

I lead multidisciplinary creative teams and design digital experiences for global brands, games and audiences — combining hands-on craft with people leadership and strategic thinking.

See selected work

Trusted by teams at

Selected work

Selected shipped work alongside clearly labelled self-initiated studies exploring public-sector communication and services.

01
Star Trek Fleet Command shop interface

Scopely · Senior Interface Designer · Shipped mobile game

Star Trek Fleet Command

Worked as a Senior Interface Designer on Star Trek Fleet Command, a strategy game set in the Star Trek universe. Designed interfaces including the ship-upgrade screen, as part of the team creating a rich digital experience for an established global franchise.

  • Interface design
  • Game UI
  • Team collaboration
View project imagery ↗
02
Happy Studio village: a colourful digital world

Fuel Industries / Fuel Youth · Creative Director · Shipped project

McDonald’s Europe — Happy Studio

Happy Studio created a shared digital world that could accommodate successive Happy Meal promotions and extend the useful life of existing games. I designed the Happy Studio logo, used across McDonald’s Europe marketing materials. The platform continued to evolve after I left Fuel; subsequent designs and releases shown here are presented as project context, not as my individual work.

  • Logo design
  • Brand platform
  • Digital entertainment
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03
Modern War logo designed by Ram Kanda, restored from a low-resolution copy

Funzio Inc. · Senior Interface Designer · Shipped mobile game

Modern War

Designed the Modern War logo, game interface, military rank insignia, building icons, store/category button icons and other gameplay icons. This work was completed at Funzio in San Francisco before its acquisition by GREE International.

  • UI design
  • Iconography
  • Logo design
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04
Bendy in Nightmare Run title screen
Bendy in Nightmare Run ship gameplay and interface
Bendy in Nightmare Run game-over interface

Karman Interactive / Kindly Beast · Partner & VP of Design · Shipped mobile game

Bendy in Nightmare Run

Helped lead multidisciplinary creative production for a mobile game based on the Bendy franchise, following Karman Interactive’s work on the console port of Bendy and the Ink Machine. The successful studio–publisher relationship led to Kindly Beast acquiring Karman Interactive. The screens document the shipped team project.

  • Creative leadership
  • Mobile game UI
  • Team delivery
View project images ↗
05
Government service homepage design exploration

Self-initiated concept · Design exploration

Government digital services

Explorations in clearer navigation, accessible public information and responsive service experiences.

  • Service design
  • UX / UI
  • Accessibility
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06
Three poster concepts using twisted paper and contrasting messages

Self-initiated concept · Design exploration

Untwist the Truth

A public-awareness campaign concept using a simple physical metaphor to challenge assumptions and encourage deeper learning.

  • Art direction
  • Campaign concept
  • Visual communication
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07
Urban development report spread with blue data graphics

Self-initiated concept · Design exploration

Institutional reports & data

Editorial design studies exploring how complex research, statistics and policy information can become more approachable.

  • Editorial design
  • Data visualization
  • Information design
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08
Bilingual newcomer guide with illustrated characters

Self-initiated concept · Design exploration

A guide for newcomers

A bilingual publication concept designed to communicate unfamiliar information with clarity, warmth and dignity.

  • Bilingual design
  • Publication design
  • Illustration
View project images

About

I'm an Ottawa-based creative director and design leader with experience spanning digital products, interactive entertainment, brand identities and multidisciplinary creative production across Canada, the United States and the United Kingdom.

At Fuel Industries / Fuel Youth, I directed creative work across interface design, illustration, animation, audio engineering and music. At Karman Interactive and Kindly Beast, I led teams of up to 20 designers, illustrators and 3D artists, with responsibility for hiring, performance reviews and employee relations.

I introduced structured one-on-one meetings to support employee development and communication; the practice was adopted by other managers. I bring the same care to leading people as I do to the design itself.

What I bring

Get in touch

Have a project in mind or want to talk shop?

ramkanda@me.com